Animation

Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv

This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.

#1 self portrait model – Using photographic reference, sketches, and a mirror, I created this likeness in Maya.

#2 punk duck model – This character design was created as an example for a 3D studio Max course I was teaching. I created the character design on the whiteboard, transferred the initial design to Photoshop, and modeled the character in 3D Studio Max. Later the model was transferred via OBJ file to Maya for editing.

#3 Joker model – The likeness is inspired by the Joker character design from the Warner Brothers film, “Under the Red Hood”. I redrew the character from different angles in Photoshop and modeled the character in Maya.

#4 young girl model – I created the character design design by hand, and colored it in Photoshop. The model was created in Maya.

#5 Squoosh lip sync – Animated, lit and rendered a short passage of Rumi from the Coleman Barks translation titled “Feeling the Shoulder of the Lion”. The passage can be found on Page 27 and states, “The Speaker speaks. I am only an echo.” The model was created, modeled and rigged by Jason Osipa.

#6 Cerevast Sonolysis- A three minute short I created from concept to finish for Cerevast, the makers of a tool that helps disintergrate blood clots. Art direction by Marc Griffin. All work done by Jamal Sullivan. This clip is animation of blood flow in the Circle of Willis with a blood clot still obstructing the flow. Some secondary animation was done in After Effects to add the small white bits of medicine as 2d sprites.

#7 Lego Racers 4D – I did shot setup and rendering on this show.

#8 Lego Racers 4D – I did shot setup and rendering on this show.

3D Animation

Batmobile concept model 4D Racers Thesis Animation Lady Luck and Redman

There are some newer animation files in more recent blog posts. Until they are edited for inclusion in this page they are listed below:
Zareen: 3d character model turntable
My 3d self portrait

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Demo Reel 2012

Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv

This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.
Details »

3d turntables on vimeo

I’ve posted some turntables of some models @ vimeo. I’ve embedded them here:

self portrait turntable from Jamal Sullivan on Vimeo. Details »

Modeling a punk duck

Here is an original character I came up with sketching for a class one day.

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Modeling the joker

I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).

This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.

Details »

Base Rig now with more hands!


I’ve edited the base rig model and added controls and low poly geometry for hands. Details »

animation mel script for baserig

When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »

Base Rig

So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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