AiNYC Students

I can be contacted @ ainyc@jsulli.com OR jsullivan@edmc.edu if you have any questions.

My office hours are as follows:
will be updated soon

These hours may change slightly over the course of the quarter and will be listed here. I don’t have an assigned office, but if you contact me beforehand via email or in class, we can establish a specific meeting place.

Class Syllabi

Syllabi for courses will be kept here
GD121 Image Manipulation
GD160 Introduction to Graphic and Web Design
GD202 Digital Illustration
GD260 Web Design 1
MM137 Fundamentals of Authoring
MM203 Authoring Tools
MM205 Scripting

Class Notes

any class notes will be posted here:
MM137 week 1 class notes
MM137 Color Theory
MM203 week 2 class notes
MM203 week 3 class notes
GD260 week 1 class notes
GD260 week 2 class notes
GD260 week 3 class notes
GD260 week 5 class notes
GD260 week 8 class notes
GD260 Image Gallery notes
GD260 Lightbox notes

Grading Criteria

Assignments

GD121
GD121 Assignment #1
GD121 Final

GD160
GD160 Assignment #1
GD160 Assignment #2
GD160 Assignment #3

GD260
GD260 assignment #1

MM137
MM137 assignment #1
MM137 assignment #2
MM137 assignment #3
MM137 assignment #4
MM137 assignment #5

MM203
MM203 assignment #1

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Demo Reel 2012

Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv

This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.
Details »

3d turntables on vimeo

I’ve posted some turntables of some models @ vimeo. I’ve embedded them here:

self portrait turntable from Jamal Sullivan on Vimeo. Details »

Modeling a punk duck

Here is an original character I came up with sketching for a class one day.

Details »

Modeling the joker

I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).

This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.

Details »

Base Rig now with more hands!


I’ve edited the base rig model and added controls and low poly geometry for hands. Details »

animation mel script for baserig

When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »

Base Rig

So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
Details »