Here is an original character I came up with sketching for a class one day.
The course was and Introductory 3ds Max character modeling and animation class. We had quite a bit of ground to cover in a short amount of time, but the students followed admirably and came out of the class with a more comprehensive understanding of the application.
From the whiteboard sketches of the day, I came up with a character which I later modeled and provided for the class to learn basic rigging techniques.
I have since converted the model to Maya and am currently editing for rigging, animation and texturing.
The conversion and editing of edge loops has so far taken about four hours.
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