Modeling the joker

I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).

This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.

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Base Rig now with more hands!

I’ve edited the base rig model and added controls and low poly geometry for hands. Details »

animation mel script for baserig

When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »

Base Rig

So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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3d Self Portrait Part 3 Zbrush edits

I’ve taken the self portrait model into zBrush and done some editing. Some preliminary painting as well as some sculpting to have a look at how hair would look on the model.
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Zareen 3d Character Model

This a 3d model of a little girl character I designed named Zareen. I mentioned her previously in this post. Details »

Athlete Base Model Part 3

I am currently building an animation control rig for the athlete base model. I will describe most of the controls here: Details »