I’ve edited the base rig model and added controls and low poly geometry for hands. Details »
The online portfolio of Jamal Sullivan
I’ve edited the base rig model and added controls and low poly geometry for hands. Details »
When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »
So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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I’ve taken the self portrait model into zBrush and done some editing. Some preliminary painting as well as some sculpting to have a look at how hair would look on the model.
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This a 3d model of a little girl character I designed named Zareen. I mentioned her previously in this post. Details »
I am currently building an animation control rig for the athlete base model. I will describe most of the controls here: Details »

In this post, I have created a turntable animation of my 3d self portrait model so far.
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