So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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The online portfolio of Jamal Sullivan
So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
Details »
I’ve taken the self portrait model into zBrush and done some editing. Some preliminary painting as well as some sculpting to have a look at how hair would look on the model.
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This a 3d model of a little girl character I designed named Zareen. I mentioned her previously in this post. Details »
I am currently building an animation control rig for the athlete base model. I will describe most of the controls here: Details »
In this post, I have created a turntable animation of my 3d self portrait model so far.
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Here are some images from a self portrait model that I am currently working on. Details »
After testing my previous mesh and taking into consideration the critique of one of my former students, I reworked parts of the mesh for this model. This new mesh works a lot better in terms of deformation. It also handles some of the musculature a lot better.