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	<title>Comments for jsulli.com</title>
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	<link>http://www.jsulli.com/testbed</link>
	<description>The online portfolio of Jamal Sullivan</description>
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		<title>Comment on About Jamal Sullivan by amtul Badi</title>
		<link>http://www.jsulli.com/testbed/about-jamal/comment-page-1/#comment-2649</link>
		<dc:creator>amtul Badi</dc:creator>
		<pubDate>Thu, 07 Jul 2011 15:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?page_id=3#comment-2649</guid>
		<description>Wow, iam so impressed with your portfolio and the person you are, my cousin is bless to have a wonderful spirit in her life as you are with her.  Peace Amtul</description>
		<content:encoded><![CDATA[<p>Wow, iam so impressed with your portfolio and the person you are, my cousin is bless to have a wonderful spirit in her life as you are with her.  Peace Amtul</p>
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		<title>Comment on About Jamal Sullivan by George Alexander</title>
		<link>http://www.jsulli.com/testbed/about-jamal/comment-page-1/#comment-859</link>
		<dc:creator>George Alexander</dc:creator>
		<pubDate>Wed, 09 Feb 2011 16:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?page_id=3#comment-859</guid>
		<description>I am a fan of your artwork, i been a 3d modeler for about 7 years now and i find inspiration in other artist such as yourself. very nice portfolio. i have a Facebook with some of my artwork on there if your interested in looking at it. Again thank you for the inspiration :0)</description>
		<content:encoded><![CDATA[<p>I am a fan of your artwork, i been a 3d modeler for about 7 years now and i find inspiration in other artist such as yourself. very nice portfolio. i have a Facebook with some of my artwork on there if your interested in looking at it. Again thank you for the inspiration :0)</p>
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		<title>Comment on Modeling the joker by testjamal</title>
		<link>http://www.jsulli.com/testbed/1128/modeling-the-joker/comment-page-1/#comment-383</link>
		<dc:creator>testjamal</dc:creator>
		<pubDate>Fri, 08 Oct 2010 04:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1128#comment-383</guid>
		<description>Snap! good to hear from you man! Glad to see that folks from home are seeing my stuff. Looks like my search engine ranking is paying off! How did you come by the site? I need to put some more energy into pubbing myself and it would be good to know where to focus efforts. I will definitely be looking you up soon. You still in MS? Drop me some links to some of your stuff if you get a chance.

-jamal</description>
		<content:encoded><![CDATA[<p>Snap! good to hear from you man! Glad to see that folks from home are seeing my stuff. Looks like my search engine ranking is paying off! How did you come by the site? I need to put some more energy into pubbing myself and it would be good to know where to focus efforts. I will definitely be looking you up soon. You still in MS? Drop me some links to some of your stuff if you get a chance.</p>
<p>-jamal</p>
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		<title>Comment on Modeling the joker by ML the Truth</title>
		<link>http://www.jsulli.com/testbed/1128/modeling-the-joker/comment-page-1/#comment-382</link>
		<dc:creator>ML the Truth</dc:creator>
		<pubDate>Tue, 05 Oct 2010 06:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1128#comment-382</guid>
		<description>HEy Jamal this is Snap. Jim and Willis Williams brother. If you need music for any of your projects or have friends that need it, let me know. We have a production company. Thanks. Mississippi</description>
		<content:encoded><![CDATA[<p>HEy Jamal this is Snap. Jim and Willis Williams brother. If you need music for any of your projects or have friends that need it, let me know. We have a production company. Thanks. Mississippi</p>
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		<title>Comment on Modeling the joker by testjamal</title>
		<link>http://www.jsulli.com/testbed/1128/modeling-the-joker/comment-page-1/#comment-369</link>
		<dc:creator>testjamal</dc:creator>
		<pubDate>Mon, 23 Aug 2010 06:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1128#comment-369</guid>
		<description>Scuplting in zbrush can be a wonderful part of the process, but I still am currently more comfortable roughing out in a traditional modeling package. I have more control of my edge loops there.

And zbrush just isn&#039;t the be-all end-all of most pipelines in studios currently. Being able to get there with different tools is the goal for me; there being the finished production. And base modeling in maya is a good way to get out reference models for your riggers and lighters quickly. It&#039;s not as organic as zbrush is from jump, but that precision is useful is production.

And that model still has to move! Being able to start in max or maya can give you a leg up on zbrush scenes brought into max or maya. For me, zbrush allows for detailing and a &quot;more analog&quot; look but builidng primitives and basic forms to work with is still an easier process for me in max or maya</description>
		<content:encoded><![CDATA[<p>Scuplting in zbrush can be a wonderful part of the process, but I still am currently more comfortable roughing out in a traditional modeling package. I have more control of my edge loops there.</p>
<p>And zbrush just isn&#8217;t the be-all end-all of most pipelines in studios currently. Being able to get there with different tools is the goal for me; there being the finished production. And base modeling in maya is a good way to get out reference models for your riggers and lighters quickly. It&#8217;s not as organic as zbrush is from jump, but that precision is useful is production.</p>
<p>And that model still has to move! Being able to start in max or maya can give you a leg up on zbrush scenes brought into max or maya. For me, zbrush allows for detailing and a &#8220;more analog&#8221; look but builidng primitives and basic forms to work with is still an easier process for me in max or maya</p>
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		<title>Comment on Modeling the joker by Charles</title>
		<link>http://www.jsulli.com/testbed/1128/modeling-the-joker/comment-page-1/#comment-368</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Mon, 23 Aug 2010 05:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1128#comment-368</guid>
		<description>No crits, on my end, hoping to maybe see textures someday... But I do have a question. Do you still see any benefit to doing this sort of modeling in a package like Max or Maya, when essentially you can rough out something very basic first (or even take something from your stock), then take into zbrush for sculpting? I mean given the retopology options in zbrush, in seems like it might even be faster and (personally speaking) more fun from an artistic standpoint.</description>
		<content:encoded><![CDATA[<p>No crits, on my end, hoping to maybe see textures someday&#8230; But I do have a question. Do you still see any benefit to doing this sort of modeling in a package like Max or Maya, when essentially you can rough out something very basic first (or even take something from your stock), then take into zbrush for sculpting? I mean given the retopology options in zbrush, in seems like it might even be faster and (personally speaking) more fun from an artistic standpoint.</p>
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		<title>Comment on Base Rig by Charles</title>
		<link>http://www.jsulli.com/testbed/1057/base-rig/comment-page-1/#comment-365</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sat, 07 Aug 2010 03:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1057#comment-365</guid>
		<description>Truly a King among men... I&#039;ll give this a whirl I think.
I dont know about anyone else but I for one am always interested in more knowledge.</description>
		<content:encoded><![CDATA[<p>Truly a King among men&#8230; I&#8217;ll give this a whirl I think.<br />
I dont know about anyone else but I for one am always interested in more knowledge.</p>
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		<title>Comment on 3d Self Portrait Part 3 Zbrush edits by testjamal</title>
		<link>http://www.jsulli.com/testbed/1034/3d-self-portrait-part-3-zbrush-edits/comment-page-1/#comment-362</link>
		<dc:creator>testjamal</dc:creator>
		<pubDate>Thu, 29 Jul 2010 02:33:47 +0000</pubDate>
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		<description>yes still at same email</description>
		<content:encoded><![CDATA[<p>yes still at same email</p>
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		<title>Comment on 3d Self Portrait Part 3 Zbrush edits by Charles</title>
		<link>http://www.jsulli.com/testbed/1034/3d-self-portrait-part-3-zbrush-edits/comment-page-1/#comment-361</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Wed, 28 Jul 2010 22:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1034#comment-361</guid>
		<description>First of all don&#039;t knock the perfect Fro&#039;s. I have fond memories of Afro Thunder. And also, look at how far you&#039;ve come despite your terrible ear disfigurement... I ask you, where is your feel good biopic staring Will Smith?

Also, also are you still at the same email?</description>
		<content:encoded><![CDATA[<p>First of all don&#8217;t knock the perfect Fro&#8217;s. I have fond memories of Afro Thunder. And also, look at how far you&#8217;ve come despite your terrible ear disfigurement&#8230; I ask you, where is your feel good biopic staring Will Smith?</p>
<p>Also, also are you still at the same email?</p>
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		<title>Comment on 3d Self Portrait Part 3 Zbrush edits by testjamal</title>
		<link>http://www.jsulli.com/testbed/1034/3d-self-portrait-part-3-zbrush-edits/comment-page-1/#comment-360</link>
		<dc:creator>testjamal</dc:creator>
		<pubDate>Wed, 28 Jul 2010 15:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.jsulli.com/testbed/?p=1034#comment-360</guid>
		<description>I&#039;ve noticed the lack of black hair (other than dreadlocks and perfectly circular afros) in 3d in general as well. I think the next few characters I create will run the gamut of the black hair experience.

And I  think they(my cheeks) are wider as well as my ears being at a slightly different angle. My left ear is just slightly lower than the right. All these things shall be addressed in the near future.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed the lack of black hair (other than dreadlocks and perfectly circular afros) in 3d in general as well. I think the next few characters I create will run the gamut of the black hair experience.</p>
<p>And I  think they(my cheeks) are wider as well as my ears being at a slightly different angle. My left ear is just slightly lower than the right. All these things shall be addressed in the near future.</p>
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