Plastic bag fairy

This is a pencil sketch and Flash linework of a rough character idea.

fairyscan

He is one of the urban sprites, or modern fairies or whatever I decide to call these guys. I have some characters rolling around that make of parts of city life that you don’t see. Similar to how fairy folk and goblins and sprites made up the unseen world in different ages, these folk fill in the dark corners in this age.

I did the line work for this sketch in Flash, because I like how Flash handles the pressure sensitivity using the Wacom tablet. It also takes some of the wobble out of brush strokes, making for a cleaner line. This is good for novice brushwielders, a little digital help certainly doesn’t hurt. As long as you don’t crank up the settings too high, you can get a nice expressive line.

fairythmb

I’ve also included a quick composite of the character on a shot I took near and abandoned building in East St. Louis. The perspective doesn’t match, but you get the idea.

scn

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Demo Reel 2012

Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv

This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.
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3d turntables on vimeo

I’ve posted some turntables of some models @ vimeo. I’ve embedded them here:

self portrait turntable from Jamal Sullivan on Vimeo. Details »

Modeling a punk duck

Here is an original character I came up with sketching for a class one day.

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Modeling the joker

I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).

This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.

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Base Rig now with more hands!


I’ve edited the base rig model and added controls and low poly geometry for hands. Details »

animation mel script for baserig

When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »

Base Rig

So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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