The Art of Shinjo Ito in Florence, Italy

Wandering through Florence one night we saw this from the road:

I took a gang of shots and even attempted to bracket my shots and create a HDR image.(more on that later) We came back the next day and saw that the show was in town and proceeded to find the gallery because it looked like this would be dope!

It was. The artist is named Shinjo Ito. These little guys and parinirvana were out front.

You weren’t supposed to take pictures inside the gallery. (learned that after this shot)

So I pulled out my sketchbook and got these done. There was a lot more work there, but regrettably we didn’t have a lot of time to linger. I did bring home a hard-bound program of the exhibition and a hard-bound book of his philosophy. Both for 10 euro each. Very good stuff.

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Demo Reel 2012

Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv

This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.
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3d turntables on vimeo

I’ve posted some turntables of some models @ vimeo. I’ve embedded them here:

self portrait turntable from Jamal Sullivan on Vimeo. Details »

Modeling a punk duck

Here is an original character I came up with sketching for a class one day.

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Modeling the joker

I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).

This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.

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Base Rig now with more hands!


I’ve edited the base rig model and added controls and low poly geometry for hands. Details »

animation mel script for baserig

When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »

Base Rig

So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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