Sketches of David


We spent an afternoon in Florence @ the Galleria dell’Accademia and I spent most of that time sketching Michelangelo’s David. Great afternoon. We met a family there, a young girl with her parents. The father was an architect. Originally, he came out of school as an engineer, but went back to follow his passion of being an architect later in life. He had a great story of following your passion and seemed to be at peace there with his daughter and patient wife who kinda hung around on the sidelines.

He and his daughter were there sketching and observing as I was. Curiosity got the best of both of us and eventually we were near enough to see what we both were doing. The daughter, about 8 years old, struck up a conversation with me and I showed her my sketches and she showed me her sketchbook. She was quite good. There were even some images in there that she and her father did together. They would pass the sketchbook back and forth until they had created a character or scene. How cool is that! Sounds like great fun and I would love to be able to share something like that with my child some day.

At one point we were the last folk in the gallery, just us and David.

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Demo Reel 2012

Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv

This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.
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3d turntables on vimeo

I’ve posted some turntables of some models @ vimeo. I’ve embedded them here:

self portrait turntable from Jamal Sullivan on Vimeo. Details »

Modeling a punk duck

Here is an original character I came up with sketching for a class one day.

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Modeling the joker

I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).

This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.

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Base Rig now with more hands!


I’ve edited the base rig model and added controls and low poly geometry for hands. Details »

animation mel script for baserig

When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »

Base Rig

So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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