These sketches explore character development.
This sketch also explores using value to represent form, using a more painterly approach.
The online portfolio of Jamal Sullivan
Downloads:
http://www.jsulli.com/videoFiles/demo2012.mp4
http://www.jsulli.com/videoFiles/demo2012.ogv
This demo reel showcases some of the work I have been involved in. Unless otherwise indicated, I did all of the work presented. I work in 3D animation, primarily using Maya currently. I also am quite familiar with 3D Studio and to a lesser extent SoftImage XSI. I am extremely proficient in many of the Adobe Creative Suite applications.
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I’ve posted some turntables of some models @ vimeo. I’ve embedded them here:
self portrait turntable from Jamal Sullivan on Vimeo. Details »
Here is an original character I came up with sketching for a class one day.
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I’m adding a lot more work to my modeling portfolio. Here is a head model I created in two sessions (about 10 hours modeling).
This is a DC Comics character. In no way, shape, or form am I claiming any rights to this likeness. This is simply an exhibition of my modeling ability.
I’ve edited the base rig model and added controls and low poly geometry for hands. Details »
When blocking my animation, I sometime like to key all the animateable attributes on the control objects that handle gross body movements all at once so that I don’t get unexpected results with my poses. Attempting to select each and every control object individually, setting keys on each object, and then returning to my original selection for continued animating would be an amazingly slow process. This mel script takes a lot of that out of my hands. Details »
So here is the baserig that I will be using to animate my athlete models and other characters built off of this model. In this post I will describe the controls available on this rig.
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