I’ve taken the self portrait model into zBrush and done some editing. Some preliminary painting as well as some sculpting to have a look at how hair would look on the model.
So there has only been a first pass at laying down local color. I haven’t edited any outputted textures in Photoshop. I haven’t begun dealing with specularity and displacement too much yet either. I have brought the model from zBrush to Maya without too much hassle, so I’m looking forward to creating a couple of nice renders there as well.
There are still glaring problems with the likeness, but if you don’t see them I won’t say anything. I’ll just fix them and show you the new edit.
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It’ll be interesting to see how you handle your hair. I don’t think I’ve seen to many attempts at black hair in zbrush. Also aren’t your cheeks a bit wider than that?
I’ve noticed the lack of black hair (other than dreadlocks and perfectly circular afros) in 3d in general as well. I think the next few characters I create will run the gamut of the black hair experience.
And I think they(my cheeks) are wider as well as my ears being at a slightly different angle. My left ear is just slightly lower than the right. All these things shall be addressed in the near future.
First of all don’t knock the perfect Fro’s. I have fond memories of Afro Thunder. And also, look at how far you’ve come despite your terrible ear disfigurement… I ask you, where is your feel good biopic staring Will Smith?
Also, also are you still at the same email?
yes still at same email
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